

You now must provide an index.html file.The logic for handling the driving controls has been separated out into a standalone iRacingARXctrl.js, this has no dependencies on iRacingARX.js and can be omitted from your project if you do not wish to implement the driving controls.Including the iRacingARX.js is now all you need to do to make a project work with iRacing. Completely hid details about ARX and hid all private data including data being transmitted from the Sim.Javascript helper libraries have been pulled out into their own iRacingARX.js and iRacingARXctrl.js files and all pertinent functions now live inside either an irARX or irARXctrl class that is auto instantiated.The iRacingARX.js and iRacingARXctrl.js files are provided automatically, but you can provide your own copy if you feel the need to modify them.ARX gets all memory variables instead of using a subset this should bring ARX in line with the iRacing API.Session string is now updated live instead of only once at startup.Completely stripped out Brass Monkey Logitech ARX replaces this code and Brass Monkey is no more.Users will be required to rework how data is accessed. A major rewrite of ARX code has been completed that breaks compatibility with old ARX templates.Data will now only be pushed if a device is connected. The ability to clear fuel, windshield, and fast repair pit commands have been added using the IRSDK api. See the ARX development forums for details: Now ARX is functionally equivalent to IRSDK.

This mirrors the remote control messages currently supported by the IRSDK api.

I goofed up and forgot to check the box that says include this file with the build, so it is currently missing from the base ARX package. "I just posted the latest ARX demo code, this includes the new (and up to date) iRacingARXmsg.js file. A new Force Feedback demo (ffb_demo) has been added that can help users setup Force Feedback for their racing wheel in the Sim.
